hanafuda.moe
Track Identity levels and Training Ticket needs. Values are saved in this browser.
Weekly pass
Enter how many weekly resets you're planning to do and the calculator adds up the XP directly, no date needed - handy when you already know your exact reset count instead of a deadline.
Pick a target date instead of a reset count to have the calculator count how many weekly resets (every Wednesday) fall between now and then, then see exactly how many extra runs would close any remaining gap.
XP per weekly reset depends how you use the 3 weekly bonuses per run:
3 (Hard) = 225 XP · 2+1 (Hard) = 230 XP · 1+2 (Hard) = 235 XP · 1+1+1 (Hard) = 250 XP · 1+1+1 (Normal) = 135 XP · 0 bonuses = 30 XP.
Feel free to put any number you want, like adding the XP from the daily missions for example.
Total xp
225
Crates available
22
Shards earned in total
44
Sinner goals
Overview
Goals completed
0 / 12
Total shards still needed
0
Overall plan progress
0%
Extra runs needed to finish now
0
Set how many 2-star (150 shards each) and 3-star (400 shards each) items you want per sinner - you can want both at once, and the target adds them together. Crates give 1-3 shards randomly, so "shards earned" is an estimate assuming an average of 2 shards per crate. The Limbus pass toggle controls how many crates each level gives - 3 per level with the pass active, 1 per level without it. Data is stored in this browser only - reopening the file on the same device/browser keeps your numbers, but it won't sync across devices.
Tickets & Luxcavation
Add the Identities you want to level below, then enter the Identity Training Tickets you already have. The calculator adds up the XP and shows how many EXP Luxcavation runs would cover whatever your tickets don't.
Untick a ticket to leave it out of the plan - the ones you own won't be used and it won't be suggested as one to get.
XP from your tickets
0
XP per Luxcavation run
0
Modules per run
0
Identities to level
Tickets needed
Training Ticket I
0
Training Ticket II
0
Training Ticket III
0
Training Ticket IV
0
Overview
Goals completed
-
Total XP needed
0(estimate)
Overall plan progress
-(estimate)
XP still missing after tickets
0(estimate)
Luxcavation runs needed
0
Enkephalin Modules needed
0
XP per level comes from the Limbus Company wiki, which has the real numbers up to level 65. Past that, the calculator keeps the same pattern going with a formula fitted to the real curve (flat 5-level brackets, like the devs' forecast), so you can plan up to level 100 if the cap goes up - those levels are estimates and are marked as such. Training Tickets give 50, 200, 1,000 and 3,000 XP (I to IV). "XP in level" is how much XP the Identity already has toward its next level - leave it at 0 if you're not sure. The tickets you already have are used first, on the Identities from top to bottom, and whatever they don't cover is split into the fewest new tickets. "Tickets needed" adds up every Identity's tickets. Tickets can't be split, so a bit of XP usually spills past the target level - the ticket counts already include that, the XP totals don't. Skip battle gives 1.5x the tickets (rounded up) for twice the Enkephalin Modules, so it's faster but gets less XP out of each module.