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Limbus Company XP Calculator

Track Identity levels and Training Ticket needs. Values are saved in this browser.

Add the Identities you want to level below, then enter the Identity Training Tickets you already have. The calculator adds up the XP and shows how many EXP Luxcavation runs would cover whatever your tickets don't.

Untick a ticket to leave it out of the plan - the ones you own won't be used and it won't be suggested as one to get.

Tickets per run

XP from your tickets

0

XP per Luxcavation run

0

Modules per run

0

Training Ticket I

0

Training Ticket II

0

Training Ticket III

0

Training Ticket IV

0

Goals completed

-

Total XP needed

0

Overall plan progress

-

XP still missing after tickets

0

Luxcavation runs needed

0

Enkephalin Modules needed

0

XP per level comes from the Limbus Company wiki, which has the real numbers up to level 65. Past that, the calculator keeps the same pattern going with a formula fitted to the real curve (flat 5-level brackets, like the devs' forecast), so you can plan up to level 100 if the cap goes up - those levels are estimates and are marked as such. Training Tickets give 50, 200, 1,000 and 3,000 XP (I to IV). "XP in level" is how much XP the Identity already has toward its next level - leave it at 0 if you're not sure. The tickets you already have are used first, on the Identities from top to bottom, and whatever they don't cover is split into the fewest new tickets. "Tickets needed" adds up every Identity's tickets. Tickets can't be split, so a bit of XP usually spills past the target level - the ticket counts already include that, the XP totals don't. Skip battle gives 1.5x the tickets (rounded up) for twice the Enkephalin Modules, so it's faster but gets less XP out of each module.